Ascendant Studios has laid off almost half of its staff.
The information came after a Polygon article revealing massive layoffs within the Immortals of Aveum developer, placing the figure at about 40 of the company’s between 80 and 100 workers.
Bret Robbins, the founder and CEO of Ascendant Studios, has published a statement confirming that they have terminated the employment of around 45% of the employees.
Robbins has described this move as “difficult, but necessary” and assures that they had to make this decision after the launch of the game. They will try to find employment for these workers, of whom he has highlighted his experience in Unreal Engine 5.
It ensures that it will continue to support Immortals through future updates and offers. He says that he feels proud to have released a new AAA IP with a new studio and new technology, something that is rarer every day.
One of the workers who has lost his job has assured Polygon that the reason for the layoffs has been a poor reception in sales of the FPS set in a magical world, being one of the worst launches to date for EA Originals with poor sales and a varied critical reception. Furthermore, the high technical requirements on PC would have kept many users away from the possibility of playing it.
Here you can read our analysis of Immortals of Aveum: “Despite being a visual and artistic marvel, Immortals Of Aveum does not quite make its fresh combination of FPS, spells and war come together.”