Mariina Hallikainen, CEO of Colossal Order, has discussed the status of the Cities: Skylines 2 mod editor in a new article on the game’s forums.
The Editor is still in the beta testing phase with a group of modders, who have the launch tools: map and code modification.
The launch version of the Editor will not allow you to import assets as the first Cities: Skylines allows, although this function will arrive later.
The promised eight free regional mod packs will not be ready until the asset import function is implemented.
According to Hallikainen, it will still take “a couple of months” to have the official mod tools ready for their initial publication. However, he did not want to indicate exact dates because they do not have an exact roadmap in this regard and “they do not want to make promises that they cannot keep.”
The console versions, planned for the first half of 2024, will include the Editor at launch but will not have the option to enter code or import assets. Yes, they will be able to download user assets published in Paradox Mods for their own maps.
Colossal Order is still working on patches to improve the game’s performance (which they indicated had nothing to do with NPC teeth). The next patch will focus on improving GPU performance and adjusting the level of detail.
Last week Hallikainen commented that they will not release DLC for the game until the performance problems are corrected to an acceptable level.